Today our working design is due; it must be coded and be able to pick up a ring. Our grabber design is finished, so now its just a race against the clock to get an arm working so that our grabber can actually reach the rings.
10.24.2012
10.22.2012
Like a moth to the flame...
Casey finished coding for our IR (infrared) sensor on the robot. Now, as you will see, Sonic will circle while searching for the IR beacon and then drive and follow the beacon once it is found.
Sonic will use this IR sensor to identify the column with the IR beacon in the challenge. Now we have to finish and code our arm design so that Sonic can place the ring on the correct column without any human control; i.e. autonomously.
Invisible Sun
This picture shows the beacon and IR light that Sonic follows while in autonomous. This light is invisible to the human eye, but electronic cameras, such as the one that took this picture, and electronic sensors can see and follow this light.
Bodybuilding
Nik is working on the Solidworks model of our arm for Sonic. Once we have our model, we can build the arm and test it out.

10.19.2012
Organization
Organizing our parts in order to take inventory and figure out which parts we need to order. This is important as Lego and Tetrix parts are not cheap, so we can only order what is necessary.

10.18.2012
10.15.2012
And They're Off!
After being operational for a week, our robot finally got graded for being able to move. While the other groups scrambled to get theirs moving, Casey just loaded up last year's program and got a grade so we could get on with building; it's awesome to be ahead of the game!
10.12.2012
Don't let Nik use the drill press!!
You hear that, everyone??? So it has been written, so it shall be. Maybe I'm just no good with power tools; or, maybe it's the drill press' fault. Yup: definitely the press. Whatever the case, looks like someone else is going to have to machine the plexiglass, and I'm going to get out of the machine shop before I cause any more damage!
| What could possibly go wrong? |
| ...close enough... |
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